téléchargement de fichier Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications by Syd Logan (2007-12-07)
Cross-Platform Development in C++: Building Mac OS X ~ This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.
[PDF] Cross-Platform Development in C++: Building Mac OS X ~ Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from .
Cross-Platform Development in C++: Building Mac OS X ~ Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with s
Cross-Platform Development in C++: Building Mac OS X ~ Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from .
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Mac OS X development using C++ / MacRumors Forums ~ I'm a Windows developer interested in developing a (graphical) application in C++ to run on Mac OS X. I understand that Cocoa only works with Objective-C, so I would need to use Carbon. However, Apple has stated that it will not provide a 64-bit version of Carbon, at least not for the.
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